Exploring health behaviour in a playful way

© Forschungsprojekt «Soziale Beziehungen in einer Pandemie»

Three research groups from the NRP 80 have developed games to involve the public in their research. Science journalist Ori Schipper introduces them in a blog post on DeFacto.

In a blog post published on DeFacto, science journalist Ori Schipper examines the role of games in research. For behavioural scientists, playing games is a form of active learning. It allows them to experiment, test decisions, understand consequences – and even 'fail' without risk.

The three research groups 'Social relationships in a pandemic', 'Encouraging public discourse' and 'Inequity and wellbeing' from the NRP 80 have each developed a specific game. The objectives range from raising awareness of social issues and collecting behavioural data to promoting critical thinking. All research groups also have a common goal. They want to actively involve the population in scientific research. This innovative approach makes science more accessible, interactive and exciting.